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Submitted by: Jennifer Auble, Westfield Middle School, Westfield Indiana
UNIT:
Cartooning - Graphic Design (Sculpture lesson below)
LESSON PLAN: 
Comic book or comic strip design
 
Grade Level: Middle School (Jennie did this with 8th grade)
                        
                     

TIME LENGTH:  1 -1 ˝ weeks


click images for larger views

Objectives:

Design an original cartoon character

Understand the creative process and development of a cartoon from brainstorming to final draft

Use the correct terminology associated with cartooning

Recognize the different kinds of cartooning including a gag comic, comic strip, caricature, and a comic book.

Materials:  scrap paper, graph paper, pencils, erasers, colored pencil, markers, final draft paper, templates

Instructional Resources:

Assorted cartooning videos, comic books, Sunday and weekday comic strips, cartooning books

Vocabulary: gag, caricature, strip, comic book, panel, thumbnail sketch, plot, point of view, cropping, rule of thirds, caption, bubble, narrative

Introduction/Motivation:

Brainstorm favorite cartoons (include TV, comic book, movies, comic strips)

Look at main characters and analyze personality, plot, and characteristics of comic character

            I.e.:  hero, clutz, nerd, shy, boastful, popular, cute, brave, funny

Brainstorm possible character types for original cartoon character

            I.e.: animals, babies, teenagers, elderly, teachers, athletes, aliens

Look at displays and sample cartooning ideas

 Procedure:

Write out a written description of the original character.  What is the characters name?  What type of character will it be? Describe the personality and what type of events or circumstances the character might be involved in.  Will the character have a supporting cast or a side-kick?  Will the character have props or a special environment that they live in?

Begin making thumbnail sketches of what the character might look like.  Take one idea and continue to develop the character showing both a frontal and side view.  Include the full body and any props the cartoon will need.  Add color and detail.  Turn in 2 view character drawing for approval.   This drawing will be used as the standard for both the comic and the sculpture so it will need to be returned to the student for the next steps.

Choose either the comic strip or the comic book cover assignment.

            Panel – Look at different layouts of a comic strip.  Create a rough draft template with a minimum of 3 action panels and a title panel.  Below or above each panel jot down the ideas for the action or spoken plot.  Sketch ideas in each panel.  Think about point of view, size, cropping, and the rule of thirds when designing each panel.  Turn in rough draft for approval.  Transfer rough draft to final draft paper.  Draw lightly in pencil.  Add lettering, detail and color.  Finish with a fine point marker outline.

            Comic Book Cover – Look at the different sizes and shapes of comic books.  Create a rough draft book.  Include the title, character, background, props, captions, etc.  Think about point of view, size, cropping, and the rule of thirds, and a border when designing the cover. Turn in rough draft for approval.   Transfer ideas to the final draft.  Draw lightly in pencil, add color and finish in marker.  The final cover design should include details such as a bar code, price, and other details found on a real comic book cover.

Closure:  Share comic book or strip with the class and create school display.  Prepare for 3-D sculpture project.

Evaluation:  teacher rubric, self evaluation

Cartooning Unit Self Evaluation

Name _____________________________________________  period _____

1.  All  parts are turned in

_____  Original writing, thumbnails, rough drafts

            _____  Original character in full color – 2 views

            _____  Comic strip or comic book full color

            _____  This self evaluation!      

2.  Your character’s name _____________________________

3.  Describe the personality of your character or any special powers it has:

_______________________________________________________________________

_______________________________________________________________________

_______________________________________________________________________

4.  Do you feel your cartoon character is original and creative?                        5   4    3    2    1

5.  Do you feel you cartoon character took some effort and challenged you?  5   4    3    2    1

Comic Book or Comic Stripwhich one did you do?  __________________________

6.  Book – Circle any you did: 

full color, marker outline, detail, border, background setting or situation for you character, supporting cast of characters or side-kick character, cool title lettering, realistic book details

OR

6.  Strip – Circle any you did:

Title panel, 3 or more additional panels, full color, marker outline, detail, backgrounds, supporting cast of characters or side-kick character, bubbles or narrative captions

7.  Craftsmanship               5    4    3    2    1 

8.  Effort and Creativity      5    4    3    2    1

9.  Use of class time           5    4     3    2    1 

__________  Extra credit – did both book and comic strip 

Submitted by Jennifer Auble
UNIT:  Cartooning - Sculpture
LESSON:  3-D clay sculpture of original comic character

TIME LENGTH:  1 -1 ˝ weeks

Objectives: 

Create a 3-D model from 2-D design of original cartoon character

Understanding how to model clay from a basic shape to a finished detailed sculpture

Know the stages clay goes through and how to use sculpture tools correctly

Materials:  white art clay, modeling tools, sculpture stands, sculpture boards, plastic bags, acrylic paints, brushes

Instructional Resources:  sculpture books, stages of clay, vocab, and sculpture technique posters, finished examples

Vocabulary: 2-D, 3-D, model, carve, pinch, slip, score, even thickness, self supporting, wet, leather hard, bone dry, bisque, fire, kneading, bust, full figure, base, kiln, acrylic paint

Introduction/Motivation:

Bringing the drawings to LIFE!

Demonstration of the process of modeling, detailing, hollowing, firing, painting

Procedure:

Day 1:  Photo copy the 2-view drawing to have a working copy of character, decide if clay sculpture will be a bust or a full figure.  If it is a full figure how will it be self supporting and structurally strong – will modifications be needed from the original drawing?  Example:  a bird with long thin legs might be a seated bird with crossed legs instead.  A horse might only be crafted from the neck up.  Make sure they understand a sculpture may need to be simplified or altered to be strong and self supporting.

Give students a soft ball sized piece of clay, prepare clay for use by kneading and checking for air bubbles, shape clay into the basic shape of character, gather storage boards, plastic bags, put name on plastic bag, identify storage areas, clean-up time 10 minutes or more today!

Day 2:  Using modeling, carving, additive techniques students will begin to “see” their character in the block of clay.  Remind students that it will be rough in the beginning and clay has to evolve just like the story of the Ugly Duckling to become a finished sculpture.  Daily reminders about not allowing areas to become too thin or they will dry out quicker and fall off.  It is best to pinch out the main shapes rather than adding many small parts.  If parts are added be sure to score and slip so they will be strong.  Make sure it is self supporting as they work.

Day 3:  Begin to detail and fine tune sculptures, remind student about score and slip if attaching parts, keeping clay moist, etc.  All greenware is very delicate and special care may be needed for storage of certain shapes.  Use extra clay to help support parts that stick off.

Day 4:  Continue to modify, add detail, begin smoothing and working on surface texture, and finalize the clay before hollowing.  I like to allow the projects some air time once students are finished with all modeling.  They bring them to a designated area on their board with their bag sitting under their board.  I give them 2-3 hours of open air and then I wrap them for the hollowing procedure the next day.  This gets them near leather hard but not quite.

Day 5:  Demonstrate hollowing of sculptures using a wire loop tool.  Reminder – the goal is even thickness near the size of your index finger all the way through the project.  Hard to reach areas may need to be cut off, hollowed, and then reattached with slip and scoring.

DANGER!  Bumping, holding upside-down on the table (flat head disease), or any non-gentle handling will result in a broken project.  Break throughs will happen if you do not keep checking the thickness by sight and by touch.   

Day 6 & 7:  Finish hollowing, smoothing and allow projects to slowly dry out. 

Once clay is bisque fired we use acrylic paint to decorate – this usually takes 2-3 days depending on detail. 

Closure:  Comparing drawings to finished sculptures.  Class display

Evaluation:  teacher rubric, self evaluation

[MIDDLE SCHOOL LESSONS]

 

 

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