Ideas from Getty
TeacherArtExchange Members
SEE
ALSO FUN WAYS TO TEACH ART HISTORY
SEE THE LONG LIST OF ONLINE ART GAMES AND ACTIVITIES
Art
Auction form AnnaLouise Haynes Myers
Collect
examples of art (cut out of magazines, catalogues, calendars, postcards
etc) and create a set of art cards. Each student is randomly given
a set of 4 cards and "$500" (you can make you own play money
or purchase some from the dollar store). One student is chosen as
the auctioneer. In order to sell a piece of art, the student must
stand and give a brief talk about what they see (must include some of
the elements and principals) and ask for a minimum bid. The
auctioneer takes over and the rest of the class may bid on the piece of
art. Often the more dramatic the presentation by the seller, the
more exciting the bidding will become. Each student must keep
track of their account (good math practice). As the students are
successful selling their art, they then have more money to out bid
others for pieces that they really like. My students love to play
this and will often play on their own if they finish a project early.
I have played this game with students grade 3-12.
From
Pam Stephens:
Art
games have always been something I use to teach art concepts, whether
the class is for pre-school or pre-service or in-service teachers.
Meaningful art games make certain art concepts (e.g., aesthetic issues or critical analysis) less intimidating.
I
have had several articles published about some of the games I have
created. If you subscribe to "Arts and Activities" or "School
Arts," perhaps you have these back issues that will provide some ideas:
October,
1996, School Arts, "An Assessment Strategy: Fun & Games"
(about a BINGO sort of assessment game).
Sept.
1996, Arts and Activities, "Meaningful Art Stations: More than Busy
Work" is about games pre-service teachers in one of my classes
developed and field tested.
Sept.
1998, Arts and Activities, "Thinking Like an Artist" a puzzle
game that older kids can create for themselves or younger students.
Nancy
Walkup and I have also published through Crystal Productions two commercial art games, ARTiculate (which is really high school
appropriate)
and Art Card Dominoes (adaptable for most grade levels from upper elementary)
Board
Game - from a Getty List Member:
I
developed a board game consisting of art images
collected
from post cards, etc. Each
student (or
groups
of students) have individual game boards
composed of 7 images. Game
cards which include art
vocabulary
are drawn from a stack. First
student to
locate
an example of the word receives a point.
(Back in my High School days I also had students place a token
on image - much like Bingo.) Cards
could include words
like split complementary color harmony, cross hatch
technique,
etc. I also used these boards at elementary
level.
Music
- Stamping Game from a Getty list member (see Art Synetics
by Roukes)
I
have never played this game but always wanted to after I got into high
school.
The
book
Art Synectics
(by Nicholas Roukes) has a game in it that is played to
music. Seems like it is a design project on a large sheet of bulletin
board
paper. Students are divided into groups and have different tools for
stamping
designs (round sponge, square, etc.) .
A tape is recorded which
has
different kinds of music, when the music changes the students stamp
their
designs on the paper. I
know I seem really vague here and I might
even
be combining two projects, but my book is at school.
Art
Bingo from a Getty list member
I
did make an Art Bingo game using general terms (media, elements,
principles,
form) as an introduction to the language of art.
Also, every
item
has a visual and the written term. It's very simple because we don't
call
out "B - relief sculpture", just "relief sculpture." Everyone
eventually
wins because the teams that win have to clear their board and
start
from scratch, while the others keep playing. All winners earn a treat.
They
always play until everyone wins, too.
This
summer I made a "McGugan's Color Bingo."
It's more complicated and
uses words or phrases that coordinate with definitions.
For example,
"yellow,
red, orange" is "warm colors".
It does use the bingo letters.
I
made
it on Publisher so it looks better than my first game.
It would be
more
of a review than an introduction.
Art
Bingo from Jennifer
Auble (Art Education List)
Art Bingo - make blank boards that are
laminated and have the kids write all the vocabulary words they learned from
the unit on the boards in random fashion. Read the clue or answer
out loud and have them cover the words until someone gets a bingo.
Good review for quizzes too
Art
Bingo from Mary Jane
I
made up an Art Bingo game several years ago and still use it. I made up
several bingo boards with different shapes on them. Circles, rectangles,
squares, organic ,etc. then colored them different colors. I have a
circle in every color, a square and so forth in a box. I pull one
of these out of the box, for example, a red square, if they have a red
square on their board, they cover that spot. Works like regular bingo.
The boards and my shapes that I pull from the box are all laminated. They love this game
and it is good review for the little ones for their shapes and colors.
Their prize is that they get to call the next game!
"Wheel
of Fortune" (Hang Man) from Jennifer Auble
Jennifer Auble (Art Education List) We play a kind of
"Wheel of Fortune" game on the chalkboard. I put
blanks on the board that represent a saying about an artist or
technique they learned and they divide into two teams taking turns
until the winning team gets the phrase correct. It is a good
half-day or finishing activity to review for a quiz too.
Hang Man from
Janet
Variation of game above - I make each team
answer a question before they can guess a letter. You can use art
terms or artist names you studied.
Art in A Bag - Acting Game from
Jennifer Auble
Jennifer Auble (Art Education List) Art in a bag - put
a different art reproduction in several paper bags. Have the
kids get into small groups and choose a bag. They meet for about
5 minutes to get organized and then they act out (with no
speaking) the scene in the reproduction. The other groups try to
guess the actual title (2 points) or the name of the artist (1 point)
who created the artwork based on the frozen pantomime-like action
of the group. Winning teams get points for guessing the title.
This is a great year-end review of all the artists and artworks we
learn about.
Who
Wants to be a Millionaire?
from Marcia
....
for the first two weeks, my elementary art classes are only fifteen minutes.....
for fun, I decided to create a game on the bulletin boards on the way to the gym/cafeteria.
Every year at the NAEA conference United Art and Education gives out a poster based on the work
of a famous artist and with an art slogan--"Art Unlocks Possibilities"
(or something like that). I have six different posters now. I found copies of the
artworks the posters are based on-- Picasso's Guernica
(a detail), M.C. Escher's Reptiles,
Dali's The Persistence of Memory,
Edward Hopper's Nighthawks,
etc. and reproductions of other artworks by the same artists and a few
others-- O'Keeffe,
Van Gogh,
Matisse,
and set up a game in which the students are supposed to guess which artist's style is being spoofed in each poster.
For my first lesson I took in one of the posters (Picasso) and
Art Image reproductions and we looked together for elements of style.
The kids really seemed to enjoy looking for the visual clues and they were
amazingly perceptive. I
think after we get into the new building I will put the posters in my room, make up packets of all the accompanying reproductions and have the students fill out a sheet, "For my final
answer I think poster #1 is in the style of__________.
These are the
visual clues on which I based my decision. ___________ ....... also
have a little box where they can draw one of the visual clues that they
see in the poster and reproduction.
I
had fun dreaming up the game--now let's see how well the students respond to it.
Other
teachers have come up with adaptations of "Who Wants to be a
Millionaire".
Can
You Guess the Artist?
Melissa Chaney
You know those catalogs that you get in
the mail selling us art prints? Well I cut up the catalogs. I glued the
tiny prints onto scraps of mat board and then glued the mat board to pin backs.
I wore one art print every week (pin size ranged from 1" in size to
6") - Monday through Friday the same print. Kids just loved looking at my pin
and guessing "Who is this artist?" I had boxes in my classroom for guesses. I
pulled out 10 names every Friday and gave away prizes. I announced the answer
and winners every Friday at the end of the day, over the PA system. It really
encouraged the kids to look up information and learn. Parents got
involved too. Some kids would sketch the pin on paper to take it home and
have mom or dad help find the answer.
Guess
the Artists from Sky McClain
I'm
having great success with a contest I came up with at my school.
I teach art to grades one through five.
I
hung up 10 big prints by famous modern artists (19th and 20th century)
in the hallway outside of the art room.
I covered up the information at the bottom and taped over the
artists' signatures. I taped a clue to each picture such as:
"This
artist invented pointillism." or "She was famous for her
paintings of mothers and their children."
Inside the art room door I have a box on the counter filled with
pencils and small pieces of paper.
The children have to guess the names of 5 of the artists if they
are in 5th grade, 4 for 4th graders and so on down to the first graders
who just have to guess one correctly.
They have to write their guesses on the slips of paper and drop
them in the raffle box
which
is also on the counter near the door.
The contest is open to teachers and parents but they have to
guess 6 artists out of 10. On
April 15th I'm going to pick a winner from each grade level and one
adult winner. I have art
supplies to give as prizes and a great book on Van Gogh which I got for
the parents.
Many
of the artists are familiar to my students because we have studied them
in class. But I put up some
web sites for them to visit and encouraged them to look through any art
history books that their parents might have.
I
am amazed at how excited everyone is about this contest.
Some of the teachers have taken a surprising interest in
the contest and refuse to put their slip in the box until they have
guessed all ten artists. I've
taken pictures of the children out in the hall filling out their slips.
They are not allowed to do it during class.
This has turned out much better than I expected.
Mystery
Masterpiece (similar to above)
I
do a "Guess the Mystery Masterpiece" display in the showcase
periodically throughout the year and then usually again at the end.
I choose a reproduction from my
supply and cover the title and artist.
Each day for as long as I want it to
go on, I put a clue in the school daily newsletter (you could give the
clues to the students in art class).
These clues should
eventually lead the students to the library or Internet at home and to
the
answer. I ask them to find
out the title and the artist. The answers are
written on specially prepared "answer sheets" which are hung
in a pocket
outside the showcase, and deposited into the "Mystery Masterpiece
Answer
Box" also found there. Each
day, I collect these and put the correct ones
into another box. At the
designated end of the time, I take the box of
correct answers to the principal who chooses 3 winners by reaching into
the
box without looking. These
3 are announced over the intercom in the morning
and come down to the art room for a prize.
I usually give out art supplies for them to use at home for the
summer.
This
is VERY popular and has the kids asking for more!
Drawing Game - Kimberly
Hutts
One of the games my kids seem to love is
a group drawing game. One person in selected to draw a line or
simple scribble on the board. Then they select someone else to
make their line/scribble into a picture of something
recognizable. I usually call up two at a time, one boy and one
girl, and set a time limit of 5 seconds for the line/scribble and 30
sec. -1 minute for the completion of the picture.
Drawing
Game - from Jeryl Hollingsworth
I
also let them play a drawing game on the board - I have everyone write a
fairy tale or nursery rhyme on a small piece of paper. Separate the
papers into a boys box and girls box. Divide the class into two teams
(boys and girls) Girls use the boys' box to choose one paper and then
draw the rhyme on the board . they get one minute, while the girl is
drawing only girls can guess and the boys are the clock watchers (they
call time after one minute) Then it is the boys turn to draw. They love
this game -you can use variations -TV shows, books ,etc. But I find the
nursery rhymes and fairy tales work best. The older kids love to recite the rhyme after we finish the drawing. That surprised me. I take away
points for rowdy behavior (not at the end of the year). Anyway , this is
a great time filler if you don't even want to get out supplies but still
keep them active in an art activity.
Telephone - Kimberly Hutts
Another is a version of "telephone" or maybe it's
called "operator." I play this when they are already in line waiting for their teacher to pick them up. I
whisper a secret, usually something having to do with art history, to the first person in line and they have
to whisper the secret down the line one person at a time until it reaches the end. When it gets to the
last person I ask them to say the secret out loud. If they get it wrong I ask the next person ahead in line
until someone gets it right. If their teacher comes in before the message gets to the end of the line I
ask whomever received the message last to say it out loud. I use the most exciting and
unbelievable facts that I can think of, so that they all say "Really?"
when I tell them "and it's all true."
I
SPY - Kimberly Hutts
Sometimes we play "I Spy" using the art prints around the room. I will select a specific print and
give them one clue at a time until the guess the correct print. It's fun, but we usually only get
through one before they have to leave.
Timed
Drawing - Round Robin - from Tammi Fox
I
gave each kid a sheet of paper and told them that they had to stay VERY
quiet in order to hear the directions for each step of this art game. I
told them each to select one colored pencil. I held a stop watch and
told them when I said "go" they would have 60 seconds to draw
a person. When I say, "Hands up!" they had to show me the
colored pencil, which means they HAD to stop drawing immediately- half
the fun of this game is leaving your drawing unfinished. (Anyone who
didn't stop drawing immediately had to sit out the next step.) Next, I
told them to leave the colored pencil and paper at their seat and when I
say "go" to find another seat with a paper in front of it.
Then they picked a crayon, had one minute to draw an animal... switch
seats... Pick a marker, one minute to draw the ground and a
plant...switch seats... Get a regular pencil and draw a house (could be
a pet house, birdhouse, people house, etc.) ... Then they went back to
their original seat and had the rest of the class period to finish the
drawing at their seat, using any writing utensils they wanted. Since
they switched seats so much, I told them it was sort of like musical
chairs, and one of them said I should call it "Art-ical
Chairs!". It might be fun to actually have the students draw to
music, too - and have the music stop when it is time to move to the next
chair.
Twelve
Questions - from Linda Eastman
Get
about a dozen paper "pockets" from the library (the kind they
put in the backs of books) and glue them in rows onto a poster or mat
board. It looks cool to have the board and pockets decorated somehow -
wrapping paper is cheap and fast. Number the pockets with bold numerals.
make up a title - mine says "Art Smart" but that might be
copyrighted by now.
Make up 12 questions about your lesson geared to whatever age you're
working with. Write each question on a 3x5 (7.6 x 12.7 cm) card and the answer on the
back. Put one card in each pocket. The kids take turns; pick a number,
read the question, tell the answer correctly and win a prize. (Incorrect
answers get to choose another student to answer the question. For
prizes: little ones love those die-cut things which you can get a PTA
mom to do for you (if you have one of those stamping machines). All kids
love pages copied from the anti-coloring books or the masterworks
coloring books, mazes, etc. I always try to have a few choices and
relate the prize to the quiz subject matter. You can make up sets of
question cards for lessons through all grade levels and use the same
board. One nice thing about this is you can do it for 5 min or 20. you
don't have to get to all 12 questions, but it holds the kids interest if
it goes longer
Various
Art Games submitted by Deana Gualtieri
Old Maid with specially made cards that pair an
artist's picture with one of their artworks (this was a great idea I
got when I was student teaching). You can make your own card set using
images from art supply catalog and print catalogs.
Beach Ball Toss: A beach ball with sections,
each section has a different question written on it with permanent
marker (examples: How does this artwork make you feel, What kind
of music would you pair with this artwork?, In what style was this
artwork created?, etc.) Give the students a specific artwork to
concentrate on and then have them pass the beach ball around answering
the question on which their left thumb lands when they catch the ball.
Articulation - where there are two teams
and each team has a set of five different artwork picture
cards. Each team pairs one of their pictures with
five phrases (this artwork employs great use of proportion but
lacks color, etc.) the phrases are the same for both teams (you can
make your own phrases to fit grade level and ability). They then debate
each other on which picture is the best example of the phrase.
This gets fun because sometimes the five pictures they have don't have
any relation to the phrases but they still have to figure out a
debate.
Drawing -Switch: Give a pair of students a theme
and then have them each draw for 3-5 min. then have them switch papers
and give them a relating theme to draw for another 3-5 min. (an
interesting theme is portraits)
Token Response: (This game is available from Crizmac but you could make your own). Have a series of
artworks set up and then give each student five tokens that represent
a feeling or opinion (dollar symbol: expensive, smiley face:
personal like, etc) and then have them go around and place the tokens
by the pictures. When finished it is interesting to see the cluster of
tokens by each picture. Have students volunteer to explain why
they assigned specific tokens to specific pictures.
Art Vocabulary Game -
submitted by Rebecca Burch
This game
requires some preparation time. You could make the cards on your
computer and print on tag board. Most ink jet printers will accept tag
board (Or you could photocopy on to tag board). Rebecca makes the
cards 2" square - but any size will work.
Each
student is handed a card that has one art word (I HAVE) and one
definition (YOU HAVE). The idea is to go around the class
#1313. Line and Shape Game http://www.teachers.net/lessons/posts/1313.html
Art, level: all
Posted Sat Sep 25 07:07:15 PDT 1999 by Cheri Harrell (jerrcher@alltel.net).
Early County High School, Blakely, GA, USA
Materials Required: paper, pencil, markers
Activity Time: 1/2 to 1 hour
Concepts Taught: art elements: line and shape
This lesson could also be used in math (geometry) Teach about types of lines (vertical, horizontal, slant,
curve, wavy, zigzag) and shapes (circle, oval, square,
rectangle, triangle, trapizoid, parrallelogram, pentagon,
hexagon, octagon)
To reinforce how to draw these, display all the above on the
board or on a hand-out. Each student is to create a picture
of an actual scene or overlap the called out lines or shapes
into a space-breaker. If someone calls out a line or shape
a student had not planned to use in the art, they have to
figure out some way to use it anyway.
Each student is given a turn to call out any shape or line
that they want. All the class must use that shape or line in
their art. If the class is small, it might require students
having to call out a choice twice. Color the resulting
picture.
My younger brothers and I used to spend many a rainy day
playing this game we invented. I took a chance that my
high school students would like it. They did. I got my proof
when a few students finished another project early and, -
on their own - busied themselves "playing the game."
ARTiculate: The Game of ARThought and ARTalk
A game for use with the Take
5 Art Prints or other large art reproductions developed by Nancy Walkup, Pam Stephens, and Kay Wilson. This easy-to-play game facilitates critical thinking about art through
the four disciplines that contribute to the creation, understanding, and
appreciation of art. Can be played with any art reproductions; large
posters such as the Take 5 Art Prints are suggested for large groups.
Includes an 18 x 24-in. spinner board, question cards, and reproducible
scorecards.
CP-6029W Grades 5-12 . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . $29.95
'Where Art Thou' Art Appreciation Game
Where
Art Thou? features four art appreciation games in one: Concentration,
Art Trivia, Bingo and Mix and Match. Includes a fold-out game sheet that
is 10 x 25 inches and printed with full black and white paintings of
each detail shown in the 36 pairs of cards. Paintings selected from 11
American museums including The Art Institute of Chicago, The Metropolitan
Museum of Art, Museum of Fine Arts/Boston and more. Features 36 pairs of
cards, complete paintings on game sheet, and multi levels of play. For 2
or more players, ages 3 to adult.
Where Art Thou? Art Appreciation Game.................................................US0025
$19.99
See
your Dick Blick
Catalog and Crystal Productions Catalog for more art games.
BACK
TO FUN WAYS TO TEACH ART HISTORY